Meet the BRX

Last verified

This page names every part of the BRX tagger, headset and grenade. It explains what each button, port and light does, and it lists the specs for anyone building their own gear.

The BRX at a glance

The Battle Company BRX is a laser tagger shaped like a rifle. It comes with a wireless sensor headset and can pair with a smart grenade. It shoots a coded beam of invisible light at 980 nm and 38 kHz. It plays 2,477 sounds through its own speaker, and a small bank of lights shows what it is doing. There is no screen, no WiFi, and no memory of the game you just played.

Four numbers that sum up the BRX:

The system, in three objects:

What the BRX is not. This shapes everything else in the manual.

  • No screen. Lights and voice lines are the only way to see your ammo and health. The commercial Battle Rifle Pro has an LCD. The BRX does not.
  • No WiFi. Bluetooth is the only radio that reaches the outside world (Classic on Gen1, BLE on Gen2/3).
  • Keeps no game state. Switch it off and on, and any settings you sent it are gone. It never reports a score, and a stock game keeps no score at all. "How do I see my score?" is the first question at every game.
  • No headset cable. The headset is wireless. There is no headset jack on the tagger.
  • No firmware backup. You can write firmware over USB, but you can never read it back (the bootloader is write-only).

A gun whose headset is off, unpaired or flat just refuses to join a hosted or app game. No error, no voice line. That is the number one cause of a wasted game start.

The tagger, part by part

This section covers every button, port, emitter and light on the rifle, and what each one is really for.

Controls at a glance:

There is no fire-mode selector. Fire mode belongs to the weapon you pick, not to a switch on the gun. There are seven: full-auto, single-shot (bolt), 3-round burst, charge with auto-release, hold-to-charge with auto-fire, charge and fire on release, and melee. Each one is stored inside the weapon definition.

PortWhereWhat it is
Charging portbodyWhere the 8.4 V two-cell smart charger in the box plugs in. Its LED goes red, then green when the pack is full.
micro-USB "Programing Port"bodyIt does two jobs. On a normal boot it is a USB serial console: the tagger's Teensy microcontroller shows up as a COM port ("PuTTY into the tagger"). Hold SELECT at power-on and it becomes a USB disk that shows the firmware .BIN and the AUDIO folder.
Headset jackn/aThere is none. The headset links wirelessly.
Accessory portn/aThere is none on the Gen2/3 units checked at the connector. Micro-USB is the only port.

What's inside (for the curious, you do not need to open it)

The IR emitter, the sight, and the sensors

The invisible beam that carries every tag: here are the published specs and the bench measurements.

IR emitter (Class 1 laser, IEC 60825-1), from Battle Company's Extended User Guide:

ItemValue
Wavelength980 nm (many hobby IR parts are 940 nm, so pick 980 nm-capable receivers for anything you build)
Pulse width6.5 µs
Energy per pulse111 nJ
Pulse repetition (carrier)38,000 Hz
Beam< 18 mm at the aperture
Laser power (factory record, one unit)16.9 mW

What a shot looks like on the air, bench-measured:

PropertyValue
Frameone ~25-bit word per shot, pulse-width encoded
Sync pulse~1,990 µs
"1" mark / "0" mark~990 µs / ~500 µs
Carried in every shotplayer id (0-63), team, damage, damage type, crit flag
Receiver that decodes itany 38 kHz demodulating IR receiver (the community identifies the Vishay TSSP38 in the headset)

Range and light. A shot usually reaches about 600 ft. Range drops in full sun and improves in shade or at night. Bright sunlight roughly halves the gun's hit radius, because the gun filters out IR noise. Indoor mode shrinks explosion and melee range on purpose.

You cannot see the beam. A phone camera will not show a low-power 38 kHz IR emitter. If both cameras show nothing, the gun can still be perfectly fine. Test with a receiver or another tagger, never with a camera.

Where you can be tagged:

The sight

Lights and what they mean

There are two separate light systems. The gun has a small bank of LEDs on the rifle. The headset has a ring of bright green hit LEDs plus colour-changing RGB LEDs. Each one answers a different question.

Gun LEDs:

What you seeMeaning
Colour while in the menuThe game mode you picked: Free For All white, Death Match red, Generals yellow, Supremacy blue, Commander pink, Survival green, The Swarm orange.
Colour during a gameYour team or faction colour (on the bench, team 1 is blue and team 2 is yellow). The colour comes from your team. You cannot set any colour you like.
Colour palette availableNine colours, measured on our own bench with a camera rig on 2026-09-02 (three trials per index, normalised R/G/B signatures): 0 red, 1 blue, 2 yellow, 3 green, 4 purple, 5 teal, 6 white, 7 pink, 8 orange. Indices 9 and 10 are dark.
Segments going outYour health bar: the three LEDs work like a bar that drains as you take damage.
Manual's description"LED indicator shows ammo & health."
Slow pulse in team colourThe firmware's own breathing loop. The firmware owns the gun strip and breathes it until a host sends the $GLED blank, which hands the strip over for the rest of that life.

Headset LEDs:

PatternMeaning
Slow rainbow cyclingNot connected, not paired to a tagger. You can spot it across a room, so check every headset before a game starts.
Solid or pulsing team colour (red, blue...)Paired and synced to the tagger. You see this before the game only.
DarkThe RGB ring, once the game starts. It drops the team colour at game start, and dark is not a fault. This is what our own units do. Battle Company describes indoor mode as switching the RGB LEDs on, and whether an indoor-mode headset stays lit through play instead is unverified.
One green flashA hit registered on this headset. The flash fires on its own, with no command from a phone or host.
Sustained bright green blinkThis player is out (dead). It stops at respawn.
Green flash in Target ModeA direct hit on the sighting target.
Bright green burst (4 directions)The 3 W hit LEDs. They are built to show up in daylight, and indoor mode dims them.

LED colours, precisely. One green flash means a hit landed on this headset. A sustained green blink means the wearer is out. Team colour shows only before the game starts, and the sustained blink is the firmware's own state, not a host command.

The headset LEDs work on their own. You get them in stock games and in games hosted by an outside app alike. Nothing needs to be set up first.

For modders: what the headset LEDs are

The headset

The headset is a wireless sensor band, and it is not an accessory: it is half of the system. It catches most tags and shows the shooter that they hit you. Its link also gates play. A gun whose headset is off, unpaired or flat will not join a hosted or app game, and a headset that drops after a game has started locks the tagger's trigger until it reconnects (anti-cheat).

One case is unsettled. Whether a gun booted with no headset at all can still fire a local, on-gun game is not resolved. Battle Company's V7 manual says it can. Operators report guns that will not fire without a headset, which is what the anti-cheat lockout looks like from the outside. Nobody has run the test cleanly: one gun, headset removed before power-on, a local game. Until that is done, treat a headset-less gun as unplayable.

What's on the headset:

Headset facts:

ItemDetail
Link to taggerWireless, and it pairs by itself after power-on. It can take up to 3 minutes with many taggers and BT devices around.
Anti-cheat lockoutIf the headset drops after game start, the tagger locks until it reconnects. Whether a gun that never had a headset can fire a local game is unresolved (see above).
Apps need itThe official phone app quietly disconnects a tagger with no headset linked. A game hosted from outside cannot hold a link to a headset-less gun either.
BatteryOne 18650 lithium cell in v2 headsets. It charges from any USB 5 V source. The v1 headset has a slide compartment.
FirmwareReported by the tagger as hds.59 on the units checked.
Extra functionsShort-range scoring without an app, and sensing players who are close by.
Spares Battle Company sellsSpeakers, sensor circuit boards (front/left/right, "HS 2.0"), a 19" 2-pin wire bundle.
WaterA soaked tagger usually survives after days of drying. A soaked headset usually does not.

Before every game, look for rainbow. A headset cycling slowly through rainbow colours is unpaired. Its tagger will quietly refuse to join a hosted game. Five seconds of looking saves the whole round.

Battery and power

The tagger runs on a 7.4 V two-cell pack, with one surprise: the connector polarity is backwards.

Tagger battery:

ItemValue
Chemistry / pack7.4 V Li-ion, ~2,200 mAh, two cells
Connector2-pin (aftermarket 3-pin packs fit, because the third pin is a thermistor the BRX ignores)
Chargerthe supplied 8.4 V two-cell smart charger. Its LED is red while charging and green when full
Play time~8 h
Alternative6 x AA alkaline. Never rechargeable AAs.
Swapundo one screw near the reload switch
Live readout on the wirepack voltage, cell voltage and charge % every ~30 s (e.g. 7.52 V pack / 3.96 V cell / 43%)

Polarity is reversed. Battle Company wires the pack connector the opposite way to the usual convention. Check it with a meter before you wire any replacement pack, external charger or adapter. Getting it wrong risks damaging the tagger.

Power habits that keep a fleet alive:

Headset power:

ItemDetail
Cellone 18650 lithium cell (v2)
Chargingany USB 5 V supply
Voltage readoutshown in the tagger's USB console (e.g. "Head: 3.84 V")

Generations: which BRX do you have?

Gen1 speaks Bluetooth Classic. Gen2 and Gen3 speak BLE. Here is how to tell in 30 seconds.

FeatureGen1Gen2 / Gen3
RadioBluetooth Classic (SPP) via an HC-05-class module, 57,600 baudBluetooth Low Energy, Nordic UART Service, 115,200 baud
How it shows upPairs as a classic BT serial device; guide-era name LTP-alpha, pair code 0001Advertises as Tactix-XXXX (XXXX = last two bytes of its address); the UART service is visible in a BLE scan
Phone supportv1 app was Android-onlyiOS and Android
Headset requirement for the radioHeadset must be connected for Bluetooth to workA gun with no headset accepts a link, then drops it within seconds
"Logo" vs "non-logo"Non-logo units need extra steps after firmware/disk mode and a pair codeLogo units need no password and have the gesture (melee-swing) headset
Everything elseSame IR, same sounds, same game modesSame

Identify your generation:

  1. Power on the tagger with its headset on and paired.
  2. Run a BLE scan on a phone or laptop (any BLE scanner app). A Tactix-... device advertising a Nordic UART service means Gen2/3.
  3. Nothing on BLE, but it shows up in your phone's Bluetooth settings as a classic serial device means Gen1.
  4. To read the exact firmware, plug the micro-USB port into a computer and open the serial console. The QUERY record lists gun firmware (v4.32 on the units checked), headset firmware (hds.59), board revision (PCB-5) and Bluetooth chip (BTchip-4).

Gen2 vs Gen3 look the same over the air to every tool available. Both use BLE with Nordic UART. The one difference the community relies on is the Gen-3 headset. It has its own re-pair steps (hold the headset button and RIGHT at tagger power-on for "PAIRING MODE").

Firmware note. Firmware v4.30+ was a "makeover" update. It wipes your settings and breaks headset pairing until you set it up again. It also needs a completely new audio file set. The units checked run v4.32 with a devhost build string. The official Callsign app refuses that build ("supported version is until v2.01e"). Firmware cannot be backed up, because the bootloader is write-only. Never reflash without Battle Company's original image in hand.

Grenade and accessories

This section covers what each add-on physically is. How to use them lives in the Accessories & Stations section.

Smart Grenade, anatomy:

Like the tagger, the grenade keeps no game state and cannot show a winner. It is an IR emitter for objectives and effects. The taggers and headsets play every sound you hear from a grenade event, including the explosion, "control point captured" and the CTF music, all from their own sound banks.

Other accessories:

ItemWhat it is
Hatchet, shield, sidearmAccessories you pair over IR, the same way as a thrown grenade. Each has a PROGRAM button for USB firmware updates.
ScopeAn optical sight. You zero it with the tagger's Target Mode. Sight snipers long and shotguns or SMGs short.
Phone bracketHolds a phone for the Callsign app. Owners also use it to carry an ESP32 and a USB power bank rider (JEDGE-style). That needs no permanent modification to the tagger. A 5,000 mAh pack runs such a rider ~15 h.
Sling mountCommunity drill size for a sling stud: 7/32" (15/64" is too loose).
Utility Box (UBox)Battle Company's commercial station. It is one networked box that software can switch into 20+ roles (domination, CTF, bomb, respawn, dispensers, targets). It belongs to the EDGE commercial suite, not the BRX consumer kit.
3D-printed skinsThe most popular way to change how a tagger looks. Paint is rare (use a black plastic primer base coat if you do).

Known wear points (anatomy-level; fixes are in Repairs)

Spec sheet and what's in the box

One page to print. It lists the exact parts, numbers and kit contents for the tagger, the headset and the grenade.

BRX tagger:

ItemValue
Form factorrifle-style, ABS shell, reload handle on the right
Controlstrigger, reload handle, ALT (orange), SELECT, LEFT/RIGHT, power slide switch
EmitterClass 1 IR laser, 980 nm, 38 kHz, 6.5 µs pulses, 111 nJ/pulse, < 18 mm beam at aperture
Rangeup to ~600 ft; best in shade/night
Sensorshit sensor on the body + wireless headset
IndicatorsLED bank (mode / team / life gauge) + green kill-confirm in the sight
Audioon-board speaker; 2,477 SFX and voice lines; sound pack replaceable over USB
RadioBluetooth Classic (Gen1) / BLE Nordic UART (Gen2/3)
Portscharging port, micro-USB programming port
MCUPJRC Teensy
Battery7.4 V ~2,200 mAh Li-ion (2-cell, reversed polarity) or 6xAA; ~8 h play
ManufacturerLaser Tag Pro / Battle Company, Oak Creek, WI

BRX headset:

ItemValue
SensorsIR receiver domes around the band (front/back distinguished on the wire)
Feedback3 W green hit LEDs (4 directions) + WS2812B RGB ring
Emitterfront IR emitter (melee gesture, respawn requests)
Linkwireless auto-pair to its tagger; up to 3 min in crowded RF
Battery1 x 18650; USB 5 V charging
FirmwareUSB disk mode via PROGRAM pin

Smart Grenade:

ItemValue
Controlstop button, safety clip
IR3 emitters + 1 emitter/receiver
StatusRGB status LED
PortUSB-C (charge only)
ModesFrag, Assault, Hill, Respawn, CTF (5 modes)

What's in the box (typical retail kit):

ItemNotes
Taggerwith reload handle (screws on)
Wireless headsetpre-paired to its tagger at the factory (the tagger's record stores the headset's serial as its pairing PIN)
8.4 V two-cell smart chargergoes red, then green when full
Quick manual (V7)Battle Company's BRX Manual V7 PDF
Optional6xAA battery holder use, scope, phone bracket, smart grenade

Official documents. Battle Company's BRX Manual V7 (2021) is the manufacturer's own word, and it is linked here rather than rehosted. The BRX Extended User Guide (Laser Tag Pro and Battle Company, 2018) is richer than V7 and is the better document, but it circulates in the owner community and we have no official public address for it, so there is nothing to link. We do not host a copy of either.